A downloadable game for Windows

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Warning, this game is a prototype and not completed.

Description: An erotic pinball game, the idea is the pinball represents flirting and then intercourse with your shortstack partner. Different maps, balls and girls had different effects, would be Visual novel elements in a campaign.

Status: On-hold: Native Godot physics is waaay too buggy. Spend time looking at pinball and not the girl feels weird. Think there is still some potential in the gameplay, especially if I use a different physics engine. 

StatusOn hold
PlatformsWindows
AuthorJessMess
GenreAction
Made withGodot
TagsArcade, Erotic, goblins, NSFW, Pinball
Average sessionA few minutes
InputsKeyboard

Download

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Click download now to get access to the following files:

heartshot-windows-desktop.zip 26 MB
Version 14
Heartshot_mvp_1_complete.zip 26 MB

Comments

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(1 edit)

Heya man, glad to see you're still creating. A brilliant guy on Youtube by the name of "Michael Games" posted an interesting video today on collisions called: "Your Bullets Are Missing Collisions (Here's Why)". Thought it might re-ignite your passion for the project. Cheers!

I'll check it out. I was very new to Godot when I made this project so maybe I'll revisit it.

Heh, even after a couple of years I still feel like a noob. The dev team is so productive that simply keeping up with all the new update goodies feels like treading water sometimes. By the way, I think JOLT physics is now built in, but you may have to enable it in your project settings. Note, if you decide all of the "Michael Games" solutions are too involved or math intensive, you can just crank up your physics loop settings to 120 per second instead of 60 on your current project. Since JOLT seems to be designed for thousands of hard body physics objects at once, it might be overkill for pinball (like killing a gnat with a bazooka). The "Michael Games" solution with a few simple character bodies calling internally scripted physics processes (for balls, flippers, and possibly *bumpers) might give you much better performance, dunno. (*Alternatively, static bumper interaction physics could be a small function in the pinball script. e.g. Pinball detects the bumper area2D >> pinball alters it's own trajectory and tells the parent of bumper area2d to flash and jiggle.) Apologies for the info dump. Best of luck to you!